Level: expert • Mithril.js Version: latest
3rd-party game m.mount m.redraw m.stream oninit
Conway Game Of Life is a complex example showing a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. This example is using a central model for state management. Besides that the example requires ramda.js, a practical functional library for JavaScript, and Mithril.js' own stream library.
Type | Name | URL |
---|---|---|
script | mithril@latest | https://unpkg.com/mithril@latest |
script | ramda@0.26.1 | https://unpkg.com/ramda@0.26.1 |
script | mithril-stream@2.0.0/stream.js | https://unpkg.com/mithril-stream@2.0.0/stream.js |
const Stream = m.stream
const compose = R.compose
const range = R.range
const without = R.without
const values = R.values
const siblingCoords = [[-1, 0],[-1, 1],[0, 1],[1, 1],[1, 0],[1, -1],[0, -1],[-1, -1]]
const model = {
isRunning: Stream(false),
board: {},
delay: Stream(1000),
randomized: Stream(15),
size: Stream(30),
width: Stream(800),
lifecycle: Stream(0)
}
const restart = (mdl) => {
mdl.isRunning(false)
mdl.delay(1000)
mdl.randomized(15)
mdl.size(30)
mdl.width(800)
mdl.lifecycle(0)
return mdl
}
const withinBounds = (limit) => (coords) =>
!(coords.includes(limit) || coords.includes(-1))
const toSiblingModel = (acc, sibling) => {
acc[sibling] = false
return acc
}
const calcSiblings = (limit) => (sibCoords) => (coords) =>
sibCoords
.map((sib) => [sib[0] + coords[0], sib[1] + coords[1]])
.filter(withinBounds(limit))
.reduce(toSiblingModel, {})
const makeCell = (mdl) => (size) => (idx) => {
let coords = [idx % size, Math.floor(idx / size)]
let siblings = calcSiblings(size)(siblingCoords)(coords)
let cell = {
key: idx,
value: "",
isAlive: false,
coords,
siblings
}
mdl.board[coords] = cell
return mdl
}
const makeBoardFromSize = (mdl, size) => {
mdl.size(size)
return range(0, size * size).map(makeCell(mdl)(size))
}
const calculateCell = (mdl) => {
Object.keys(mdl.board).map((cell) => {
let cellsAlive = without([false], values(mdl.board[cell].siblings)).length
if (mdl.board[cell].isAlive) {
if (cellsAlive <= 2) {
mdl.board[cell].isAlive = false
}
if ([2, 3].includes(cellsAlive)) {
mdl.board[cell].isAlive = true
}
if (cellsAlive > 3) {
mdl.board[cell].isAlive = false
}
} else {
if (cellsAlive == 3) {
mdl.board[cell].isAlive = true
}
}
})
return mdl
}
const updateSiblings = (mdl) => {
Object.keys(mdl.board).map((cell) =>
Object.keys(mdl.board[cell].siblings).map(
(sibling) =>
(mdl.board[cell].siblings[sibling] = mdl.board[sibling].isAlive)
)
)
return mdl
}
const runGOL = (mdl) => {
if (mdl.isRunning()) {
mdl.lifecycle(mdl.lifecycle() + 1)
setTimeout(() => {
m.redraw()
return runGOL(updateCells(mdl))
}, mdl.delay())
} else {
return mdl
}
}
const randomizeCells = (mdl) => {
let randomCells = Object.keys(mdl.board)
.sort(() => 0.5 - Math.random())
.slice(0, Math.floor((mdl.randomized() / 100) * (mdl.size() * mdl.size())))
randomCells.map((cell) => (mdl.board[cell].isAlive = true))
return mdl
}
const initBoard = mdl => {
makeBoardFromSize(mdl, Number(mdl.size()))
createSeed(mdl)
}
const makeNewGame = mdl => e => {
restart(mdl)
initBoard(mdl)
}
const advanceLifeCycle = mdl => (e) => {
mdl.isRunning(false)
mdl.lifecycle(mdl.lifecycle() + 1)
updateCells(mdl)
}
const goForth = mdl => (e) => {
mdl.isRunning(true)
runGOL(mdl)
}
const randomize = mdl => (e) =>{
mdl.randomized(e.target.value)
initBoard(mdl)
}
const setDelay = mdl => (e) => mdl.delay(e.target.value)
const setBoardSize = mdl => (e) => {
mdl.size(e.target.value)
initBoard(mdl)
}
const updateCells = compose(calculateCell, updateSiblings)
const createSeed = compose(updateSiblings, randomizeCells)
const Cell = {
view: ({ attrs: { mdl, cell } }) => {
return m(".cell", {
class: cell.isAlive ? "alive" : "dead",
style: {
fontSize: `${mdl.width() / mdl.size() / 2}px`,
height: `${mdl.width() / mdl.size() / 2}px`,
flex: `1 1 ${mdl.width() / mdl.size()}px`
},
onclick: () => {
mdl.board[cell.coords].isAlive = !cell.isAlive
updateSiblings(mdl)
}
})
}
}
const Board = ({ attrs: { mdl } }) => {
makeBoardFromSize(mdl, Number(mdl.size()))
return {
oninit: ({ attrs: { mdl } }) => createSeed(mdl),
view: ({ attrs: { mdl } }) => {
return m(
".board",
{ style: { width: `${mdl.width()}px` } },
Object.keys(mdl.board).map((coord) => {
let cell = mdl.board[coord]
return m(Cell, { key: cell.key, cell, mdl })
})
)
}
}
}
const Input = () => {
return {
view: ({ attrs: { mdl, label, min, max, step, value, fn } }) => [
m("label", [label,
m("input[type='number']", {
inputmode: 'numeric',
pattern:"[0-9]*",
min,
max,
step,
value,
onchange: e => fn(e)
})
])
]
}
}
const Button = () => {
return {
view:({attrs:{mdl, label, fn}}) => m(
"button", {onclick: (e) => fn(e)},
label
)
}
}
const TopRow = {
view:({attrs:{mdl}})=>
m('.topRow', [m(Button, {mdl, fn: makeNewGame(mdl), label: 'New Game'}),
m(Button, {mdl, fn: advanceLifeCycle(mdl), label:"Advance 1 Lifecycle"}),
m(Button, {mdl, fn:goForth(mdl), label:"Go Forth"})])
}
const BottomRow = {
view:({attrs:{mdl}})=>
m('.bottomRow',[
m(Input, { mdl, label: 'Randomize(%):', min:0, max:100, step:1, value:mdl.randomized(), fn:randomize(mdl) }),
m(Input, { mdl, label: 'Delay(ms):', min:0, max:1000, step:100, value:mdl.delay(), fn:setDelay(mdl) }),
m(Input, { mdl, label: 'size:', min:30, max:100, step:10, value:mdl.size(), fn: setBoardSize(mdl) })])
}
const Toolbar = {
view: ({ attrs: { mdl } }) =>
m(".toolbar", [
m(TopRow, {mdl}),
m(BottomRow, {mdl})
])
}
const GameOfLife = {
view: ({ attrs: { mdl } }) => {
return m(".container", [
m(Toolbar, { mdl }),
m(Board, {
mdl
}),
m("h2", `lifecycle: ${mdl.lifecycle()}`)
])
}
}
m.mount(document.body , {view:() => m(GameOfLife, {mdl:model})})
* {
font-family: Montserrat, Sans-Serif;
-webkit-box-sizing: border-box;
-moz-box-sizing: border-box;
box-sizing: border-box;
outline: none;
}
.toolbar {
line-height: 70px;
padding: 10px;
border: 1px solid #ecf0f1;
justify-content: space-between;
}
.topRow {
display: flex;
flex-flow: wrap;
justify-content: space-around;
}
.bottomRow {
display: flex;
flex-flow: wrap;
justify-content: space-around;
}
button {
box-shadow: 0px 10px 14px -7px #276873;
background:linear-gradient(to bottom, #599bb3 5%, #408c99 100%);
background-color:#599bb3;
border-radius:8px;
display:inline-block;
cursor:pointer;
color:#ffffff;
font-family:Arial;
font-size:20px;
font-weight:bold;
padding:13px 32px;
text-decoration:none;
text-shadow:0px 1px 0px #3d768a;
}
button:hover {
background:linear-gradient(to bottom, #408c99 5%, #599bb3 100%);
background-color:#408c99;
}
button:active {
position:relative;
top:1px;
}
label > * {
padding: 10px;
margin: 10px;
background: #1abc9c;
color: #fff;
font-size: 1em;
line-height: 30px;
text-align: center;
text-shadow: 0 1px 0 rgba(255,255,255,0.2);
border-radius: 15px;
}
.board {
display: flex;
flex-flow: wrap;
width: 800px;
background: #ecf0f1;
}
.cell {
display: flex;
align-items: center;
justify-content: center;
border: 1px solid #8e44ad;
cursor: pointer;
}
.alive {
background: #8e44ad;
}
.dead {
background: #ecf0f1;
}
As a prerequisite for this snippet, the latest version of Mithril.js framework is required. The example really targets users on expert level, that are familiar with all aspects of Mithril.js and JavaScript itself.
Here we can see use cases of different Mithril.js API methods like m.stream
, m.mount
or m.redraw
, besides the centrepiece m() hyperscript function.
Moreover, it shows how the lifecycle method oninit
can be used (better known as hook).
The example was written by boazblake, last edits were made on 26 October 2021. The author has written one more snippet. Click here to see it.
Did you note a typo or something else? So let me know by opening an issue. Or much better: just fork the repository on GitHub, push your commits and send a pull request. Ready to start your work? Then click on the edit link below. Thanks in advance!