Level: beginner • Mithril.js Version: latest
This simple but complete Tic-Tac-Toe example was written using the Mitosis pattern for state management. As an addition it offers a simple undo functionality. Well done!
Type | Name | URL |
---|---|---|
script | mithril@latest | https://unpkg.com/mithril@latest |
// state.js
const State = () => ({
history: [
{squares: [...Array(9).fill(null)]}
],
current: {squares: [...Array(9).fill(null)]},
stepNumber: 0,
xIsNext: true
})
export default State
// actions.js
const Actions = (S, A = {
calculateWinner: squares => {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6]
]
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i]
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return squares[a]
}
}
return null
},
jumpTo: step => {
S.stepNumber = step
S.current = S.history[step]
S.xIsNext = !(step % 2)
},
handleClick: i => {
const history = S.history.slice(0, S.stepNumber + 1)
const squares = S.current.squares.slice()
if (A.calculateWinner(squares) || squares[i]) return
squares[i] = S.xIsNext ? 'X' : 'O'
S.stepNumber = S.history.length
S.history = [...history, {squares}]
S.current = S.history[S.history.length - 1]
S.xIsNext = !S.xIsNext
}
}) => A
export default Actions
// square.js
const Square = {
view: ({attrs: {S,A, value}}) =>
m('button.square', {
onclick: () => A.handleClick(value)
}, S.current.squares[+value])
}
export default Square
// board.js
import Square from './square'
const Board = {
view: ({attrs: {S,A}}) =>
m('div',
[0,3,6].map(x =>
m('div.board-row',
[0,1,2].map(y =>
m(Square, {S,A, value: x+y})
)
)
)
)
}
export default Board
// game.js
import Board from './board'
const Game = {
view: ({attrs: {S,A}}) =>
m('div.game',
m('div.game-board',
m(Board, {S,A})
),
m('div.game-info',
m('div',
A.calculateWinner(S.current.squares)
? 'Winner: ' + A.calculateWinner(S.current.squares)
: 'Next player: ' + (S.xIsNext ? 'X' : 'O')
),
m('ol',
S.history.map((step, move) =>
m('li', {key: move},
m('button', {
onclick: () => A.jumpTo(move)
}, move ? 'Go to move #' + move : 'Go to game start')
)
)
)
)
)
}
export default Game
import State from './state'
import Actions from './actions'
import Game from './game'
const app = () => {
const S = State()
const A = Actions(S)
return {
view: () => m(Game, {S,A})
}
}
m.mount(document.body, app)
body {
font: 14px "Century Gothic", Futura, sans-serif;
margin: 20px;
}
ol, ul {
padding-left: 30px;
}
.board-row:after {
clear: both;
content: "";
display: table;
}
.status {
margin-bottom: 10px;
}
.square {
background: #fff;
border: 1px solid #999;
float: left;
font-size: 24px;
font-weight: bold;
line-height: 34px;
height: 34px;
margin-right: -1px;
margin-top: -1px;
padding: 0;
text-align: center;
width: 34px;
}
.square:focus {
outline: none;
}
.kbd-navigation .square:focus {
background: #ddd;
}
.game {
display: flex;
flex-direction: row;
}
.game-info {
margin-left: 20px;
}
As a prerequisite for this snippet, the latest version of Mithril.js framework is required. Beginners should have no problems following this example, that simply shows some basic recipies.
In this code sample Mithril.js' m.mount
API method is use, besides the basic hyperscript function m().
The example was written by osban, last edits were made on 31 October 2021. The author has contributed some more snippets. Click here to see them all.
Did you note a typo or something else? So let me know by opening an issue. Or much better: just fork the repository on GitHub, push your commits and send a pull request. Ready to start your work? Then click on the edit link below. Thanks in advance!